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Shield
Bash
Shield Bash is a rushing attack that uses a shield to
damage and possibly even stun your enemies. The damage
inflicted increases with each skill rank, as does the
chance to stun your enemy and the number of enemies
that can be bashed in a single attack. |
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Critical
Hit
Critical Hit increases your character’s chance
to score a critical hit during combat, causing greater
damage to enemies. As the skill rank rises, the chance
for a critical hit improves and the duration of the
effect increases. At higher skill ranks, your character
will begin to emanate this benefit in a radius around
him or her, affecting nearby friends as well. |
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Slam
Slam is a very damaging form of a standard melee attack.
Slamming an
enemy boosts the damage your character causes with an
attack. This boost
increases with each skill rank. |
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Dual Wield
Dual Wield will allow your character to wield a weapon
of appropriate size
in each hand and to attack with both. Damage caused
by each weapon is
slightly lower while dual wielding. As your character’s
skill rank rises, his
or her effectiveness and damage will improve. |
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Ground
Pound
Ground Pound is a massive attack unleashed by striking
the ground with a
two-handed blunt weapon. All enemies within the area
of effect take damage.
Both the damage inflicted and area of effect increase
with skill rank.
At higher level skill ranks, enemies may also be stunned
by the attack. |
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Charge
Charge is a running attack that causes tremendous damage
to the enemy
hit. Damage increases with skill rank. Higher level
skill ranks add an area
effect, which damages enemies within the effect radius,
and the ability to
steer the charge. |
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Riposte
Riposte allows your character to redirect damage against
him or her back at
the enemy. As the skill rank rises, so does the chance
for your character to
riposte an attack and the damage your character causes
to the enemy. |
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Cyclone
Cyclone is a spin attack that can damage enemies on
all sides of your character.
Higher skill ranks offer increased damage, more revolutions
in your
character’s spin, and you have better maneuverability
during the move. |
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Ancestral
Call
Ancestral Call invokes the power of your character’s
ancestors for a significant boost to attack speed and
damage. As the skill rank rises, damage and duration
of effect both increase. At higher skill ranks, your
character will
radiate an aura that grants benefits to fellow players
nearby. |
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Multi Fire
Multi Fire allows your character to fire more than a
single arrow at a time.
As the skill rank rises, the number of arrows that can
be fired simultaneously and their speed increases. |
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Cold Arrow
Cold Arrow enchants one of your character’s arrows
to deliver additional
cold damage to an enemy, and has a chance to "freeze"
the enemy temporarily. As the spell rank rises, the
cold damage caused, the length of the freeze effect,
and the arrow velocity increase. |
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Archery
Archery improves your effectiveness at causing damage
against enemies
when using a bow. As skill rank rises, damage caused
by bow attacks
increases. |
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Critical
Hit
Critical Hit increases your character’s chance
to score a critical hit during
combat, causing greater damage to enemies. As the skill
rank rises, the
chance for a critical hit improves and the duration
of the effect increases. At
higher skill ranks, your character will begin to emanate
this benefit in a
radius around him or her, affecting nearby friends as
well. |
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Poison
Arrow
Poison Arrow enchants one of your character’s
arrows to deliver additional
poison damage to an enemy. It will also create a poison
cloud around the
target. The affected target continues to take damage
over the duration of the
poison effect. As the spell rank rises, the initial
damage inflicted increases,
as does the size, duration, and damage caused by the
poison cloud created. |
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Healing
Healing restores your character’s hit points as
if he or she had consumed a
healing potion. As the skill rank rises, the amount
of hit points healed
increases. At higher skill ranks, the effect will have
a radius, healing nearby
friends as well. |
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Fire Arrow
Fire Arrow enchants one of your character’s arrows
to deliver an explosive
fire attack against an enemy. As the spell rank rises,
the fire damage caused
and the radius of the explosion increase. |
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Entangle
Entangle will immobilize an enemy for a short period
of time. Higher skill
ranks will increase its duration and the number of creatures
your character
can root at a time (with multiple castings of the spell),
and decrease the
chances for an enemy to break free prematurely. |
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Explosive
Arrow
Explosive Arrow enchants one of your character’s
arrows to deliver an
explosive charge at enemies. As the skill rank rises,
the damage inflicted
increases. At higher skill ranks, the arrow will explode
in a radius, causing
damage to enemies near the target. |
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Holy Strike
Holy Strike calls a bolt of divine power into being
to strike an enemy for damage. It is even more effective
against undead enemies, causing significantly more damage
to them. As the skill rank rises, the damage inflicted
increases. At higher levels, the bolt will begin to
track enemies. |
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Holy Armor
Holy Armor will protect your character by absorbing
a percentage of hit point damage taken from enemy attacks
and converting it into damage subtracted from your character’s
mana points instead. |
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Healing
Healing restores your character’s hit points as
if he or she had consumed a
healing potion. As the skill rank rises, the amount
of hit points healed
increases. At higher skill ranks, the effect will have
a radius, healing nearby friends as well. |
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Undead
Shield
Undead Shield wraps your character in an aura of divinity
that causes
damage to any undead creature that attacks. The offending
undead will
take damage based on a percentage of the damage it inflicts
upon your
character. As the skill rank rises, the duration of
the effect and the percentage
of damage the undead attacker takes increases. At higher
skill
ranks, nearby friends will also receive the effects
of the undead shield. |
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Hammer
of Wrath
Hammer of Wrath summons a divine hammer that assists
your character in
combat. It is capable of executing a spin move as well.
As the skill rank
rises, the damage the hammer can inflict, the hammer’s
duration, and the
chance of the hammer executing a spin move all increase.< |
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Blinding
Light
Blinding Light bathes an enemy in dazzlingly bright
light, causing initial
damage and possibly confusion as well. Additional enemies
near the target
may also be affected. The light clings to the target
for a period of time while
continuing to cause damage. As the skill rank rises,
the initial damage
caused, subsequent damage, duration of the effect, and
the area of effect
increase. |
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Dismiss
Undead
Dismiss Undead is an attack that is particularly effective
against undead creatures.
A skull is hurled at a target enemy, which suffers damage
when
struck. If the skull misses, it will begin to bounce
off obstacles until it
impacts an enemy or it dissipates at the end of its
duration. As the skill rank
rises, the damage caused and the duration of the skull
increase. |
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Convert
Enemy
Convert Enemy will cause an enemy to begin working for
your character for
the duration of the effect. Undead creatures, animals,
and those with particularly
strong wills are immune to conversion. As the skill
rank rises, the number
of enemies your character may have converted at the
same time increases,
as does the duration of the conversions. |
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Repulse
Undead
Repulse Undead causes undead creatures around your character
to be knocked
away or driven back in fear. Non-undead creatures and
undead of great
power will not be affected. As the skill rank rises,
the chance to repulse, the
number of undead creatures affected, and the duration
of the repulsion all
increase. |
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Disease
Bolt
Disease Bolt is a bolt of contagion fired at your enemy
that causes damage
as well as disease that will continue to damage the
target. As the skill rank
rises, the initial damage, the subsequent damage from
disease and its duration increase. At higher skill ranks,
the bolt will begin to track enemies. |
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Life Tap
Life Tap has a chance of siphoning off the dissipating
life energy of defeated
enemies, boosting your character’s own health
or mana. As the skill rank
rises, the chance of a successful life tap increases,
as does the amount of
benefit gained. |
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Disease
Trail
Disease Trail creates clouds of pestilent vapors behind
your character that
cause damage to enemies entering them and for as long
as they remain
within them. As the skill rank rises, the duration of
the clouds and the
damage they inflict increases. |
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Engulfing
Darkness
Engulfing Darkness envelops an enemy in a clinging shroud
of damaging
darkness that can also cause confusion and will continue
to harm the target
after the initial attack. As the skill rank rises, the
chance to confuse the target
increases, as does the damage and duration of both the
darkness and the
confusion effects. |
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Disease
Shield
Disease Shield creates a cloud of infectious fumes around
your character
that causes damage to enemies that enter its area of
effect. The cloud
remains centered on your character for its duration.
As the skill rank rises,
the radius of the cloud, the damage it causes, and its
duration all increase. |
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Riposte
Riposte allows your character to redirect damage against
him or her back at
the enemy. As the skill rank rises, so does the chance
for your character to
riposte an attack and the damage your character causes
to the enemy. |
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Summon
Skeleton
Summon Skeleton summons an animated skeleton to assist
your character
and remains until killed. As the skill rank rises, the
skeleton summoned
becomes more powerful and has a chance to appear wielding
a weapon. |
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Convert
Undead
Convert Undead will cause an undead enemy to begin working
for your
character for the duration of the effect. Non-undead
creatures and undead
of particularly strong will are immune to conversion.
As the skill rank
rises, the number of undead enemies your character may
have converted
at the same time increases, as does the duration of
the conversions. |
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Harm Touch
Harm Touch is a devastating attack that causes massive
damage to an
enemy. Once your character uses this ability, he or
she must wait a certain
amount of time before using it again. As the skill rank
rises, the damage
caused increases, as does the wait time between uses.
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Frost Storm
Frost Storm unleashes a frigid storm cloud that travels
away from your character, raining shards of ice on enemies.
As the skill rank rises, the damage caused by the storm,
the size of the cloud, its speed, and its duration all
increase. |
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Bolt of Shock
Bolt of Shock sends of bolt of lightning coursing toward
your character’s
enemy to cause damage. As the skill rank rises, the
damage caused by the
bolt increases. At higher skill ranks, the bolt will
begin to jump from one
enemy target to others nearby, causing additional damage. |
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Wizard
Beam
Wizard Beam fires a continuous beam of energy from your
character at the
target, causing damage. Tendrils of energy will also
sprout off from the target
to strike other enemies within range as well. The Wizard
Beam lasts as
long as you hold down the special ability button, or
until your character
runs out of mana. |
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Cold Weapons
Cold Weapons imbues your weapon with magical cold, causing
additional
damage to your enemy. As the skill rank rises, damage
and duration of the
enchantment increase. At higher skill ranks, the cold
effect will be granted
to the weapons of nearby friends. |
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Shock of
Fire
Shock of Fire launches a bolt of fire at your enemy,
causing damage.
Damage increases as your character’s skill rank
rises. At higher skill ranks,
the bolt will explode, engulfing nearby targets in a
ball of flame. |
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Lightning
Weapons
Lightning Weapons imbues your weapon with an electrical
charge, shocking
your enemies for additional damage while in effect.
Damage and
duration of the enchantment increase as skill rank rises.
At higher skill
ranks, the enchantment will be granted to the weapons
of nearby friends. |
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Fire Flares
Fire Flares creates a number of circling flames around
your character that
will impact an enemy within range, causing damage. As
skill rank rises,
the number of flares, their duration, and the damage
they cause increases.
At higher skill ranks, the flares will explode to cause
damage to enemies
within its radius. |
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Fire Storm
Fire Storm ignites a torrent of flames in the area surrounding
the target,
causing damage to the target and nearby enemies. Higher
skill ranks
increase the damage caused, the storm’s duration,
and the size of the area
the storm affects. |
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Cone of
Frost
Cone of Frost creates a cone-shaped area of bitter cold
before your character,
damaging all enemies caught within it and lasting as
long as you hold
the activating button, or until your character’s
mana is depleted. Higher
skill ranks increase the damage caused by the cone,
as well as its length
and area. |
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